Now I have something around 60 more GBs on my 200GB microSD - if that fills up, I'll try to regroup and come up with different strategies (because, correct me if I'm wrong, everyone, 200GB appears to be the max supported size for Switch).
Mario + Rabbids is proof of just that (during the holidays the sales were kind of insane). If a physical game I wanted on a game card ends up crazy stupid cheap on the eShop, however, I will get it in digital format. As a result, I'm going to go really light on the digital craze this time around. Then I clogged up most of my 32GB micro SD card and, finding myself unable to copy (for copy protection reasons or because of actual corrupted data, who knows) the data on a bigger microSD, the 7th generation Pokémon games joined their ranks. As a result, at a time, Theatrhythm Final Fantasy - the first one - and Kingdom Hearts 3D were the only 3DS cartridges I owned among a bunch of black, DS game cards.
Seems like they may want to let those players have a crack at the real thing.
They are now presenting the game as part of the series history to the Switch user base, many of whom wouldn't know it first hand. It does make me wonder if a port of SM3DW is planned, though. And it has it's own look that hasn't been used in an official title. I suspect it will have some unique mechanics that won't be shared with the other themes (like throwing shells upwards only in SMW or wall jumping only in NSMB U). It will be the only one that's not replicating an existing Mario title. The new 3D World theme looks like it will take things to a whole new though. Add in all the new elements we'll have to work with and it gets much closer to providing nearly everything a regular Mario game has.
SMM1 started to feel pretty limited after a while, but if we now have the full set of ground/desert/forest/jungle/snow/night along with the more specific ghost/castle/airship/underwater ones, that'll really help break up the repetition. If it's like SMM1 then each theme has a version for each game style. I'm also guessing the trailer isn't showing us every version of the new themes. Luigi is shown in the artwork - could this mean there is a 2 player mode?.Night theme - no longer need Ghost or Underground theme to make a dark level.Rock Blocks - these durable, large bricks require extra hits or shells to break.New radial interface which allows creators to choose items in set groups quickly.Boom Boom - A Koopaling-like mini-boss enemy from Super Mario Bros.Bully enemies as found in Super Mario 64 who push you into the lava.Red Yoshi - he might have the fire ability.Glass pipes - fireballs, coins and enemies can travel through these.Bullet Bill which shoots out from the background.The short pipes from Super Mario 3D World.Coin counter - players will now know how many coins they have collected in a level.Big coins (Coin icon with a “10” on it which give the player 10 coins when hit).Piranha Creeper vines - with custom pathing.Climbable fences, as found in Super Mario World.Skipsqueak - mouselike enemy found in Super Mario 3D World.Stingby bees - also from Super Mario 3D World.Ant Trooper enemy - debuted in Super Mario 3D World.Modifiable auto scroll direction (vertical & horizontal).Rising water stages - as found in Super Mario World.Porcupuffer - giant spiked fish which chases Mario.These platforms move like a snake, hence the name.